Wine 3.17 and DXVK 0.80 released!! Free download!!

wine 3.17 and dxvk 0.80 released

wine 3.17 and dxvk 0.80 released

Racing game players on Linux, particularly those who play Assetto Corsa and Project Cars 2, will benefit from the addition of Wine 3.17 and DXVK 0.80 released. Take a look at what’s new!

Essentially, Wine is a real-time translator and abstraction layer that allows you to run Windows games on your Linux system as if they were native to the operating system. DXVK is a script that injects Vulkan when DirectX calls are made, allowing Wine games to run with even more compatibility than they would without.

Wine 3.17

You may learn more about Wine by reading these two posts: this one and this one, in which I go into detail about how to configure Wine and increase the performance of games when running them on the system.

  • There is now support for Shell’s enhanced auto-completion feature.
  • More OPC services will be implemented in the future.
  • Several enhancements to the standard Pager control.
  • Several bug fixes have been implemented.

In terms of bug fixes, they identified a total of 43. It is important to remember that not all of the fixed bugs were truly repaired in this version; some are previous bugs that have been marked as resolved.

Among the main bug fixes in Wine 3.17 fix for Microsoft Office, Adobe Photoshop Elements, Slack, World War One Gold, Ski Challenge,, and a variety of additional games and apps. Wine 3.17 is available for download now.

Download Wine 3.17

Wine 3.17 is now available for download from the PlayOnLinux, PlayOnBSD, and PlayOnMAC repositories, for anyone who wants to try it out on their systems. If you want to compile it yourself, you may get the source code by clicking here.

DXVK 0.80

Direct3D Feature Level 11 1 is the runtime for Direct3D 11.1 and includes new features such as logical merge operations, an independent rasterization target, UAVs at each stage of the pipeline with higher slot counts, and more. It also includes improvements such as higher slot counts for UAVs at each stage of the pipeline.

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